Operating rules

stack scenes and play them with a "GO" button

Operating rules

Postby support » 15 December 2016, 16:16


- trigger action is executed at "duration" time
- "duration" = 0 means infinite duration
- with "no loop", the first reached between 'end of scene' and "duration" wins
- "Go" jumps to the next line
- "duration" time includes "fade in" time
The Lighting Controller
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