DMX channels now incorrect in v9 [fixed]

create scenes for multi-RGB channels fixtures

DMX channels now incorrect in v9 [fixed]

Postby seantosz » 17 April 2019, 16:21

I recently did the most recent update 3-20-19. I have 8 par lights all addressed as RGBW single pixels. All the generated DMX channels are now incorrect. I have tried re mapping all of them and creating fresh pixel.ppj files but it still is incorrectly showing the channels. You can see I addressed the first pixel to start at 57 but it is doing channel 7 instead and the rest are incorrect as well.

[image]
seantosz
 
Posts: 18
Joined: 28 September 2018, 00:33

Re: DMX channels now incorrect in v9

Postby seantosz » 17 April 2019, 17:04

I noticed the number in the pixel addressing didn't match so I just deleted all my fixtures instead of editing them. That seemed to resolve the issue.
seantosz
 
Posts: 18
Joined: 28 September 2018, 00:33


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