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Re: Active and unactive channels between steps [done]

PostPosted: 04 September 2019, 16:21
by support
Done in the fix (V9.2.7) file (new button in the toolbar).
https://thelightingcontroller.com/viewt ... f=2&t=6305

PS: this option is not available for standalone scenes (without computer).

Re: Active and unactive channels between steps [done]

PostPosted: 10 September 2019, 18:44
by Bobnjul
I can’t wait to check this out!

Re: Active and unactive channels between steps [done]

PostPosted: 02 January 2020, 23:44
by dmxshows
Any update about this old request?

Thanks,
Germinal

Re: Active and unactive channels between steps [done]

PostPosted: 03 January 2020, 09:10
by support
This has been done in September 2019.
Please read two posts above.

But unfortunately 0 feedback.
For those who asked for this feature and who did not give feedback, same remark than for the +1 forumers: https://thelightingcontroller.com/viewt ... f=3&t=6059
We first think this is ultra important for you, so we do our best to do it. And finally we get 0 feedback.
So frustrating !

Re: Active and unactive channels between steps [done]

PostPosted: 04 January 2020, 18:42
by thorehl
I'm truly sorry about no feedback, as I actually missed this update, but this truly is a huge bonus for me and how I program.

Exsample:
You have 4 led fixtures RGB and 4 fixtures RGBW. And want to use the White (or now any other color now) to pop/bump white as a blinder would do.
Well, up until this update, only the RGBW could do this, as you create a new step scene with only the white channel active to pop white on top of the current color with a fade out.
But now, one can create an extra step on a color with RGB full on to get white, then fade out GB so it returns back to Red. Without having red also fade out and popping back on at full for std. wash effect.
This is huge! Thank you!

Re: Active and unactive channels between steps [done]

PostPosted: 04 January 2020, 19:08
by support
Thank you for this clear explanation of how to use this new function.

Re: Active and unactive channels between steps [done]

PostPosted: 06 January 2020, 02:22
by LightWorx
Thank you support for this change it is very useful. Sorry I didn't see it posted earlier.

Re: Active and unactive channels between steps [done]

PostPosted: 21 March 2021, 11:28
by Pauluzzz
I have 16 LED strips controlled through a remote transmitter from the brand MilIght. Not the most professional setup, but it works remarkably well for my purposes. Enthusiastically, I added more strips and since the limit of the transmitter is 16 channels, I added an extra transmitter to get to 32. However, now I ran into problems, because the first transmitter is interfering with the second, addressing the second 16 channels turned out to be completely unreliable, the strips may not turn on or off at all. I was about to give up when I remembered having read about this feature. At the time, I was not sure what the purpose would be, but it has fixed my problems now. As long as I make sure the scene does not require both transmitters working at the same time, I switch off the non-active transmitter in the steps when it does not need to address nothing. I reworked all my scenes with this idea, and it works like a charm! Just wanted to let you know, after reading your frustrating message from last year, so thanks.