The multi-head fixture function can be used for much more than just control of multiple moving heads in one fixture. It allows you to create fixtures which (for example) are a single moving head, but may have many different, individually controlled light sources on it.
The Chauvet Maverick MK Pyxis is an example of this. -
https://www.chauvetprofessional.com/wp- ... ev1_WO.pdfIt is a moving head spot with a centre light, and a ring, with the ring further divided in to 10 pixels. There is also a background light, meaning a total of 12 heads.
1) The centre light
2-11) The pixels of the ring
12) The background light
Another example of the use of multi-head fixtures is not to control multiple moving heads in one fixture, but more to control pixel-mappable fixtures in Editor, and thereby also being able to display pixels scenes in 3D view. I show how I use the new multi-head fixture to achieve this in this video:
https://www.youtube.com/watch?v=f58iumJBRngAn example of a pixel fixture with more than 10 heads is the Chauvet Freedom Stick. -
https://www.chauvetdj.com/wp-content/up ... ev4_WO.pdfIn 50 channel mode, this fixture has 16 individually controllable RGB pixels. In order to be able to accurately control this in Editor, as well as accurately represent it in 3D View, there would need to be support in the software for 16 individual heads in the fixture editor.
Another example is simple WS2811 RGB pixel controllable LED tape. With this stuff, the only limitation to the number of individually controlled pixels is the size of the universe. You can have up to 170 RGB heads in one fixture. Obviously, since this is just an "RGB" fixture with no other channels, you could get around this by creating 170 individual fixtures in the software. But it is an extreme example of what I am trying to talk about.