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Spot LED 150 orientation/angle problem [fixed]

PostPosted: 01 February 2021, 03:58
by CaptJWH
Apologies if this has been answered, I'm 'search impaired' sometimes.

So my intimidator spot 150 is physically pointing about 30 degrees up from the horizon, and the 3D view shows it about 75 degrees up. Also, the 3D fixture seems to be motion limited, like it wont point all the way to the floor in 3D view. I'm sure i have the right fixture profile.

is there a way to align the beam angle of the 3D view to match the physical light?

I've tried messing with the pan/tilt amplitude in the fixture, but the results seem to be random and I don't know what the range of integers is that i can use (other than i think 10 is the lowest i can go).

Ideas? Thanks a lot! (oh, on the latest release to date 9.2.23) (Windows 10).

Re: Spot LED 150 orientation/angle in 3D view

PostPosted: 01 February 2021, 08:32
by support
Please post links to:
- a ZIP of your lightshow (https://thelightingcontroller.com/viewt ... ?f=3&t=168)
- a screenshot showing the problem (https://thelightingcontroller.com/viewt ... f=3&t=6904)
Then we will check that.

Re: Spot LED 150 orientation/angle in 3D view

PostPosted: 02 February 2021, 02:57
by CaptJWH
Appreciate you taking a look. File link sent via email to your support address. I included this detail in a text file in the zip.. but for those who are interested..

*ALL descriptions below are from drummer's perspective sitting back center of the stage, facing the crowd.
*The file used to generate these results = ..\TheLightingController\LightShows\BUFF-ONE\Editor\Generator\projects\SUPPORT_EXAMPLE.gpj
*The actual pictures I took of the light are from the front of the stage looking to the back of the stage.
*the lights are Chauvet Intimidator Spot LED 150's.
*2 lights, DMX 353-363 and 364-374
*I have reverse tilt enabled
*Because i didn't realize i had made a change from default.... Pan amplitude (checked) set to 120, Tilt amplitude (unchecked) set to 90
*Moving Head Spot selected, 3DView shape = default

LIGHT
Center of Grid top to bottom = light moves full range back of stage to front of stage
1. Gen Dead_center - light straight up
2. Gen top_center - straight back pointed at the floor
3. Gen bottom_center - straight forward pointed at the floor

3D View
Center of Grid top to bottom = light range is only about 90 degree
1. Gen Dead_center - straight up
2. Gen Top Center - 45 degrees to back
3. Gen bottom center - 45 degrees to front

------------------------
LIGHT
Center of grid left to right = light points straight up and the base rotates ccw 540 degrees

3D View
Center of grid left to right = light points straight up and the base rotates ccw 90 degrees

------------------------------
LIGHT
1. Gen lower left on grid = light points left to the floor
2. Gen lower right on grid = light points right to the floor (base rotates 540 degrees from #1 above)
3. Gen upper left on grid = light points right to the floor
4. Gen upper right on grid = light points left to the floor (base rotates 540 degrees from #3 above)

3D View
1. Gen lower left on grid = from stright up, 45 degrees back, 45 degrees right.
2. Gen lower right on grid = from stright up, 45 degrees back, 45 degrees left.
3. Gen upper left on grid = from stright up, 45 degrees front, 45 degrees left.
4. Gen upper right on grid = from stright up, 45 degrees front, 45 degrees right.

Re: Spot LED 150 orientation/angle in 3D view

PostPosted: 02 February 2021, 10:33
by support
We do not find your email (may be our fault with spam box delete error).
Could you please resend your email ?

Re: Spot LED 150 orientation/angle in 3D view

PostPosted: 05 February 2021, 05:10
by CaptJWH
Odd. I sent it again just now.. email subject is....

Re: Topic reply notification - "Spot LED 150 orientation/angle in 3D view"


link to google drive where the support file zip is..

Re: Spot LED 150 orientation/angle in 3D view

PostPosted: 05 February 2021, 16:11
by support
Email received.

The pan/tilt amplitudes information in the profile are not correct.
Please replace your personality file by the attached one, and it should work better.

Re: Spot LED 150 orientation/angle in 3D view

PostPosted: 05 February 2021, 19:48
by CaptJWH
outstanding! thanks! I'll try it tonight.

Jason

Re: Spot LED 150 orientation/angle in 3D view

PostPosted: 05 February 2021, 23:35
by CaptJWH
Works perfectly now! thanks! and now i know how to fix. 8-)