by FlipC » 03 April 2013, 22:53
So I had tried that prior to posting the issue.
Out of my 3 moving head types only 1 (2 fixtures) work correctly. The other 2 move in the opposite direction from real life no matter what I do.
Example:
From default - light hanging. Lense points up. Moves to right.
In 3D I can set the initial start position by using the fixture orientation controls. But when X is moved it moves left. If I go into Setup and check the "Reverse Pan" it flips the X controls to 255 BUT it does NOT change the direction it travels. It still goes left. If I use the Editors "Flip pan value on all steps" it of course does just that and in 3D it travels to the right BUT the light becomes all skewed in reality.
Ah for the majick of a button to select initial travel direction
(which is JUST for the 3D app - nothing real world) IE on the editor. Instead of it flipping the channels to 255. You have 2 different check boxes.1 for Left the other for Right.